Thank you for checking out my guide! I'm happy to answer any questions in the comments. Walkthrough updated IGN's Maquette complete strategy guide and walkthrough will lead you through every step of Maquette from the title screen to the final credits. YOU CAN NOT WARP TO DOME AFTER YOU'VE PULLED THE LEVER, BUT IF YOU PRESS AND HOLD YOUR WARP BUTTON IMMEDIATELY BEFORE PULLING THE LEVER, YOU CAN WARP AND MAKE THIS ACHIEVEMENT VERY EASY. If you are worried about this, save right before pulling the lever and re-load your save if you fail. Make it into the timed door on your first pull of the lever. We just released a new gameplay video that walks through what to expect with some of the perspective-altering first person puzzles youll encounter in. Run, Move, Run - In Chapter 7, The Exchange, the 2nd lever you pull will create a bunch of arches and require you to race across to a timed door on the other side. Hidden-object puzzles are referred to as HOPs. Into the Darkness - In Chapter 6, The Spiral, walk off an edge / commit suicide. This guide wont tell you when to zoom into a location the screenshots show each zoom scene. Continue walking and enter the Dog House. Maquette walkthrough crack#Use the key and prop it on the diagonal of the mini-Castle, then walk up the diagonal key in the normal-Castle and jump over the wall.Ĭrew Creatures - In Chapter 3, Gateways, near the very end, after you've used the Red Sphere to break down the very large wall/barrier, walk as a tiny person to the Green side, and go through a crack in the wall. That leaves 4 actually missable achievements:īreakout - Go over the wall in Chapter 2, The Maquette. You should earn all 3 of these by Chapter 2 at the latest. Once you’re at the bottom, exit out and head towards the purple house again. In the next building, flip the switch and head down. There are 3 achievements that are not story, but not missable: Open Sesame, Size Manipulator, and Precise Placement. Head through the doors and into the backyard.
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